Part 12: Harpy Island

Hello everyone and welcome back to King's Quest V. We're fairly close to the end of the game now. This section seemingly lets up from the linear path of the mountains, but there's typically only one thing we can do at a time.



Progress is to the north, but the path also goes south from here. So why not go that way first.


Not gonna lie, making a house out of the bow of a shipwreck is kinda rad.





Let's calmly knock on the door and talk to the inhabitant. I'm sure someone who lives on a disused beach on the sheltered side of a very tall mountain is someone who wants company.



Because Graham can't be trusted to knock on the door like a normal human, let's try ringing the bell for service.


Good job, Graham. You disturbed a hermit.




There's a shitload of dialogue here, where Graham gets increasingly irritated at the Hermit ignoring him. Unfortunately, it's completely out of order in the transcript. So while I can show you the individual parts, I can't show how they fit together.





















Anyway, the Hermit doesn't seem like he'll be very helpful. So let's just go north instead. I think I saw a boat up there.




What am I doing, you ask? Oh... nothing. Just saving for no real good reason. Without dwelling on why I would show a save screen, let's climb in the boat.












There's another description, but for all my trying I was not able to trigger it. You're supposed to be able to look at the sailboat again to get...

After reloading from showing off the death, I clicked the eye on the boat four times, and was never able to get the second line to play. Just due to the nature of King's Quest V, anyone with the stubbornness to make it to this point is going to assume something is up with the boat. But when a cursory examination doesn't reveal anything out of place...
I originally had this long rant about the "fuck you" nature of the puzzle, and how the developers were changing the rules mid game. But the fact that the description is supposed to change and doesn't is arguably worse. Maybe you're supposed to leave the screen and come back. Who knows!

Thankfully, the solution to this awful puzzle is straightforward enough. Just gotta plug the invisible hole.



King's Quest V - Sailing and the Serpent
The open sea is kinda like the desert in that there's a lot of places we could theoretically go.

This is a map from the King's Quest wiki. 18 squares, counting the 3 on the beach, and only one possible destination. Well, 2 if we enter the "here be dragons" section of the map. Let's do that actually.





The sea serpent is like the desert scorpion. It serves as a hard boundary to where we can't go.
So let's rewind back to the previous screen.


This takes us right to "Harpy Island". Not like we have any choice in the matter.

King's Quest V - Harpie Island







There's a required item on the beach. You can see it glinting in the gif. We'll have to get that in a moment.

Yet another glinting item in this gif. But first we have something slightly more pressing to deal with...



















Out of everything in our inventory, the harp is probably the thing that makes the most sense to use here. "Taming the savage beasts" and all that.














Now that we're done listening to Josh Mandel and Roberta Williams screech at each other, let's take stock of our surroundings.
Do you see the tiny pixel item in the screenshot? I pointed its glint out earlier. Just look for the discolored pixel on the grass, next to the foreground rock formation. Yeah, be sure to pick that up.
If we don't have that item, then it's just as bad as not picking up the locket from the roc nest. Both DMWs terminate in the same place for the same ultimate reason, actually.





There's nothing more we can do here, so let's just leave.




Cedric is dying. We could leave him here and be done with him. But... leaving Cedric to die is the third DMW that terminates at the final puzzle of the game. Believe me, if I had any choice in the matter, I'd leave that racist scumbag for the harpies. But we actually want to win, so...















Whoops, shit. I forgot something.



Hope you got everything the first time, including Cedric. Because if you come back, you die.
Anyway, that's a good stopping point for now.
NEXT TIME: Mordack's Island
List of Points
+2 - Found a prybar
+5 - Plugged the hole
+3 - Found the only island in the ocean
+4 - Tempted the harpies
+3 - Got Cedric
+2 - Conch shell
Total
173/260
Register of Deaths
Invisible hole in the boat
Here be dragons
Harpy food x2